![]() This is especially useful for things like torpedoes and skip bombs which can just dive and engine boost themselves into the target ship before dropping. Once your attacking planes have started entering their attack positions, the flak stops mattering. Turn left and right, don't fly straight until you're out of the flak zone.Īlternatively, if you reached your target, you might immediately start an attack run. ![]() The moment you start seeing AA guns shooting, you need to perform evasive maneuvers. This is really noticeable starting with facing T8+ AA. If you're flying straight and the flak cloud spawns in front of you, its already too late and most of your squadron are gonna eat the clouds. One problem, when flak shells are like ones in middle and around is very hard to dodge. For now only some surface ships can have effective AA that can make carriers think twice before attacking, most surface ships, especially battleships and cruisers, are just damage number boosters for carrier players (and that's why people always feel carriers are annoying, because they really are, by being practically "no counterplay" as long as you don't yolo and your team doesn't get smashed by enemy team in several mins). Practically, carriers are the only ships that can really "do what they want", can freely choose targets and won't get damaged most of the time. ![]() all need you to practice, I'm not a carrier player so I can't give you much advice.īut I don't agree your point that "AA should be lowered". Things about dodging AA flak clouds, bombing etc. When i play aircraft carriers, i cant get around the AA defence of enermy ships to me its quite annoying.Īutospy's minimap mod can help a lot by displaying AA range of all enemy ships, by using it you can avoid ships you don't want to get close to.
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